ShhgmCrib Scoring Chart

Crib Scoring Chart

Counting a cribbage hand quickly — “fifteen two, fifteen four, a pair is six…” — takes practice, and double runs and flush rules catch everyone out. Choose your four cards and the starter and this counter lists every scoring combination, then totals the hand. The chart below covers pegging, hand scoring and the famous impossible scores.

Cribbage hand counter

Cribbage Scoring Pack

Printable cribbage reference: hand scoring chart, pegging chart, common hands table and a scorecard for games to 121.

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Hand scoring chart

CombinationPointsNotes
Fifteen2 eachAny cards totalling 15 (face cards = 10, ace = 1)
Pair2Two cards of the same rank
Three of a kind (pair royal)6Counts as three pairs
Four of a kind (double pair royal)12Six pairs
Run of three / four / five3 / 4 / 5Consecutive ranks, any suits; ace is low only
Double run of three8E.g. 4-5-5-6: two runs (6) plus a pair (2)
Double run of four10Two runs of four (8) plus a pair (2)
Triple run15Three runs of three (9) plus three of a kind (6)
Double double run16Four runs of three (12) plus two pairs (4)
Flush (hand)4 or 5All four hand cards one suit; 5 if the starter matches
Flush (crib)5Only if all five cards, including the starter, are one suit
Nobs1Jack in hand of the same suit as the starter

Pegging (the play)

During playPoints
Reaching exactly 152
Reaching exactly 312
Go (opponent can’t play under 31)1
Last card (not 31)1
Pair2
Three of a kind6
Four of a kind12
Run of 3 or more (in any order, unbroken)1 per card
His heels — starter is a jack (dealer)2

During the play, cards are laid one at a time and the running total may not go over 31. Runs in pegging count even if the cards were played out of order, as long as no other card interrupts them.

Order of counting after the play

  1. Non-dealer (pone) counts their hand first, using the starter as a fifth card.
  2. Dealer counts their hand.
  3. Dealer then counts the crib.
  4. The game is usually played to 121 points; the first to reach it wins immediately, even mid-count — which is why non-dealer counting first matters in close games.

Worked example: 5-5-J-10 with a 5 starter

The hand 5♥ 5♦ J♣ 10♠ with the 5♠ starter scores 20 by this counter. Each of the three fives makes fifteen with the jack and with the ten (six fifteens, 12 points), and the three fives together make fifteen (another 2), so fifteens total 14. The three fives are three of a kind (6), making 20. There are no runs or flush, but because the jack is a club and the starter a spade, there is no nobs — change the starter to the five of clubs and nobs adds 1, for 21. The famous 29 hand is three fives and the jack of the starter’s suit with the fourth five as the starter.

Impossible scores and the 29 hand

The maximum hand is 29: 5-5-5 and a jack in hand, with the fourth five of the jack’s suit as starter — eight fifteens (16), four of a kind (12) and nobs (1). Some totals can never be scored in a hand: 19, 25, 26 and 27. That’s why cribbage players jokingly say “nineteen” when a hand scores zero.

Common counting mistakes

Counting practice

Use the Random hand button to deal five cards, count the hand yourself, then compare with the counter’s breakdown. A few minutes a day builds speed quickly, and seeing each fifteen and run listed makes it clear which combinations you tend to miss. Try counting the same five cards as a hand and as a crib to see how the flush rule changes the score.

How to count quickly

  1. Count fifteens first, working systematically: pairs of cards, then threes, then fours.
  2. Then pairs, three of a kind and four of a kind.
  3. Then runs — remember double and triple runs.
  4. Then flush, then nobs.
  5. Say the running total aloud: “fifteen two, fifteen four, and a pair is six…”

Experienced players recognise common patterns instantly — a double run of three is always 8, a triple run always 15 — so learning those combinations speeds up every hand.

Choosing cards for the crib

When you deal, you discard two cards into your own crib, so you can throw cards that work together, such as a pair or two cards totalling five. When your opponent deals, avoid giving them fives and pairs, which score well in any crib. Keeping a balanced hand with fifteens and a run is usually worth more than keeping high cards.

Muggins

Some groups play “muggins”: if a player undercounts, the opponent can claim the missed points. It’s a good incentive to count carefully — and a good reason to use the counter while learning.

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Frequently asked questions

How do you score fifteens in cribbage?

Every combination of cards totalling 15 scores 2 points.

What is the highest cribbage hand?

29 — three fives and the jack of the starter’s suit, with the fourth five cut.

Which scores are impossible in cribbage?

19, 25, 26 and 27.

Can you have a four-card flush in the crib?

No — the crib needs all five cards of one suit.

What is nobs?

One point for holding the jack of the same suit as the starter.

What is a double run?

A run with one rank doubled, such as 3-4-4-5 — two runs plus a pair, 8 points.

How do you count a 29 hand?

Eight fifteens (16), four of a kind (12) and nobs (1).